

Keep a good carpenter with high "construction" skilland have them craft all the furniture in the base especially the beds and chairs. Like all furniture, sculptures do not have to be kept roofed or indoors, so they can be placed anywhere. This will make it beauty-neutral or even "beautiful". You can spread a few large sculptures throughout your main stockpile, for example. Make some really expressive sculptures, and put them right into the mess. Ugliness that is unavoidable can be countered with decor bombing. They do not want to walk through disgusting places all the time.įor example, do not put a dumping stockpile next to a Geothermal generator next to the main walkway of the colony. Colonists do not like to exist in a cluttered and ugly environment. Some rooms are very frequently accessed from the outside the freezer is one example.

Make sure that related areas are close: kitchen, freezer, warehouse and factory floor. Prison breaks are more easily contained if the fugitive is in the middle of your base. Hospitals and prisons require frequent visits, to tend to and feed patients and "guests".

This principle does, however, not apply to every room that happens to have beds in it - the hospital and prison can, and should, be more centrally placed. Colonists visit this place only very sparingly during the day. Recreation and eating happens mostly in the morning and evening before and after night time. The recreation and dining area should also be off center, probably close to the sleeping area. This quickly leads to a cluttered base layout that is difficult to defend. Also, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony and to kill or sell everybody else If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone. Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle. The most important principle here is to not put the living quarters in the center of the base. It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. The base should also be securebut that is probably the easiest part. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. Dj 4x in 2018Īn efficient base allows your colonists to get stuff done and stay happy. This guide is the ultimate go-to guide to building your colonyfor all stages of the game.
